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HammUEr with materials v4.2

HammUEr with materials

Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.

Use overlays and decals? HammUEr will also import those for you.

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After creating a new project in Unreal Engine, create a \Plugins directory and extract the archive for the UE version you want to use into it. The archives already contain a \HammUEr directory, so you just need to "Extract Here".

Then, open your project in UE, and if it doesn't automatically open the HammUEr window and add a HammUEr icon next to settings in your toolbar, go to Edit/Plugins and then down in the Project section, enable HammUEr.

Note that if you use the sample materials, you need to check to see if they're all right. Open them up and check for errors before trying to import anything, or check your log for http://itch.io/post/184500 if you've already tried and get no materials at all in your master material list.

Note when importing your Source models: some .vtx files are, for lack of a better word, corrupted and don't match the checksum. In cases where a model is "missing", keep only the .dx90.vtx file and delete the .vtx file and try re-importing.

Asset version: 4.2
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