Terra Nova Dynamic in-game Environment Builder
This is a dynamic in-game environment system for use in games that require the player to design its own environment. (think games like Minecraft or Cities Skylines). It uses procedural mesh components and simplex noise layering mixed with a world spaced tri planar material generate realistic landscapes on the go. It uses a self contained tile system to boost performance.
Dynamic world creation using simplex noise
Smart foliage spawning algorithms
Easy to swap meshes and materials
Road drawing system using splines
More Info: _https://forums.unrealengine.com/community/released-projects/92958-terra-nova-dynamic-in-game-environment-builder