Savior Auto-Save Plugin is a C++ Plugin designed to extend UE4's generic 'SaveGame' system, providing easier to use storage framework for Developers and Designers.
Updates are released for latest two versions or Unreal Engine only.
If you don't have latest Unreal Engine installed then you don't have latest Plugin version.
I do NOT guarantee backwards compatibility if you upgrade Project from old Engine. Make Backups.
Preview 1.x: youtube.com/watch?v=7EkeqjsrkJA
Preview 2.x: youtube.com/watch?v=JIhSvwaV8eE
Savior Auto-Save Plugin is a C++ tool designed to extend UE4's generic 'SaveGame' system, providing easier to use serialization framework for Developers and Designers.
Savior 2 is tens of times faster than Savior 1.x.
Save any Object is supported, not just Actors or Components.
Encryption. All data goes through a lightweight, fast, encryption pass.
Versioning. Your Game will be able to load old '.SAV' files after patches.
Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.
Optimized: NO destructive workflow. Existing Actors aren't destroyed/replaced, keeping references alive safe.
Automatic Level Transitions on Load from Slot.
Threaded Save & Load Game Mode, independent of Level.
Threaded Save & Load whole Game World or individual Actors.
Threaded Save & Load Streamed Levels without pausing the Game.
Threaded Save & Load any Dynamically-Created Classes of Actors and Components spawned in Runtime.
Threaded Save & Load Actor's Scale, Location and Rotation, Linear and Angular Velocity automatically.
Threaded Save & Load Actor's Visibility state, Particle Systems' state, etc.
More Info: _https://www.unrealengine.com/marketplace/savior