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Mesh Tool

Mesh Tool

Mesh Tool is an mesh editor for Unreal Engine. It allows you to edit mesh assets and prototype props and levels without leaving Unreal Editor.

Support thread: https://forums.unrealengine.com/showthread.php?135144-Mesh-Tool-A-Mesh-Editor

Timelapse (v0.9.5): youtube.com/watch?v=o8unoXGM0yw

Mesh Tool Youtube Playlist: youtube.com/playlist?list=PLAKCoctl4aHxyY9fZbQIpdtEdzlj09GSn

Issue Tracker

Mesh Tool User Guide

Technical Details



Highlight of Features:


Select & Transform

Vertex/Edge/Face/Quad/Object Mode
Select/Translate/Rotate/Scale elements
Vertex Snap
Delta Transform
Marquee Select
Convert Selection between Vertex/Edge/Face
Show/Hide Transform Widget
Customizable Transform Widget Pivot


Vertex Op

Create Face from Selected Vertices
Collapse/Weld Vertices
Align Vertices
Set as Ruler


Edge Op

Split/Turn/Bridge/Extrude Edges
Insert Edge Loop


Face Op

Slab Transform
Draw Quad/Circle/Box on Customizable Draw Plane
Flip Faces Normal
Extrude/Inset/Duplicate/Separate Faces
Assign Material to Individual Faces
Flatten Faces / Plane Cut/ Mirror Faces


Texture Map (UV) Op

Planar or Box Mapping
Pan/Rotate/Scale/Flip UV
Match UV / Flow UV


Object Op

Flip All /Weld All Vertices
Hide/Show Other Actors
Recompute Normal
Insert Primitive
Auto UV / Auto Smooth


Mesh Op

Save/Duplicate/Browse to Current Editing Static Mesh


Modules:

- MeshTool (Editor)

Important/Additional Notes:

- Full c++ source code included, works with both Luancher and Github builds

- Works with both C++ and Blueprint only projects
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