ProAI is based on the AI character and a powerful Spawn Manager System. You place a AI character on the map and setup values in the AI setup. The AI setup contains everything you need to make different types of AI. These are only a few:
- Guard at place - Guard around home location - Guard and follow a path - Pet with 6 Pet Actions
ProAI is also extremely customizable!
- setup 1 agro range for enemy detection around the AI.
- Hear and Sight perception for detection too (AIPerception).
- The AI can be configured to chase the enemy if attacked.
- There is a chase stop mechanic
- A low health trigger.
- short and long ranged weapon support
- There is a dynamic path system integrated into ProAI.
PROAI is 100% multiplayer written for dedicated / networked games and also for single player. On Rep Notify replicated variables are used to properly replicate state changes from server to clients.
The powerful part of the Spawn Manager is the grouping mode! You can group managers together, so you can use one manager of the group as master to control all other managers of the group. This method allows you to make different types of spawning events.
- AI Guard at place / guard around home location / guard along a path / flee away
- Pet AI with 8 pet actions
- Agro range detection / sight and hear detection perception system
- Chase stop mechanic: max distance from home / max distance between / time out
- Low health mechanic: flee away / move to trap / ask for friend help
- store damage "causer" info (for custom purposes like loot or other things)
- damage to AI dedection
- search for better attack location
- short and long ranged weapons supported
- death and respawn system
- AI heal regeneration
- Powerful spawn manager / able for grouping spawn managers
- there is a lot more, download the documentation, to see ProAI with detail description.
Blue Prints: 62
Platform test: Windows
More Info: _https://www.unrealengine.com/marketplace/proai