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Dynamic Grass System


This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.

Supported Engine Versions: 4.13 - 4.20


Technical Details


The system is made 100% in Blueprints.

Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

Number of blueprints: 42

Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)
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    1. This blueprint seems very interesting but it is completely useless.

      Why?

      Because people come to this site to not pay blueprints of the marketplace and find themselves having to buy a hitfile premium account to be able to download them... ...it's a real shame. Maybe you could just replace premiums's links by free ones?
      1. No problem - buy this asset on marketplace.
        1. It's funny, but I prefer to create the blueprint myself or even buy a hitfile account to not waste my time even if I dislike it. It can be considered as a fair compensation for the risk that you take to share these files without the consent of their creators. But again, it's a pity to opt for this funding model. Perhaps there are others?
          1. You just count - how much is a premium on the hitfile and how many thousands of dollars you can download assets on this site. Buying premium you support our site. there will be many more good assets.