Multiplayer First Person Shooter Kit

Multiplayer First Person Shooter Kit

A C++ multipayer first person shooter template project which loadout customization and other modern FPS game features.


The first person shooter template project can be used as the base for your own FPS project or simply to explore and reuse the C++ source code and important assets. It includes many essential features for modern multiplayer FPS games, such as:
• Loadout and customization
• Fast-paced gunplay
• Teams or all against all
• Optional third person view
• World interaction
• Medic kit, ammo box
• Scoreboard
• Killfeed
• Score notifications
• Chat
• Mini map (multiple floors supported)
• Main menu
• Main and in game menu options
• Host server menu
• Server browser

Note: The images and videos show the FPS Kit in combination with other marketplace projects, like the Agents Character Pack, the Subway Environment, and the FPS Weapons Pack. None of the assets from any of those projects are included in the FPS Kit, however it is easy to add these or similar asset packs to the project.

For the integration of the FPS Weapons Pack, please use these steps:
1. Make sure you downloaded the latest version of the FPS Weapons Pack and the FPS Kit
2. Create a new FPS Kit project or skip if you already have one
3. Close the project
4. Open the FPS Weapons Pack folder in your Unreal Launcher Vault directory (usually at “C:\Program Files\Unreal Engine\Launcher\VaultCache\FPSWeaponsPack\data\Content”)
5. Copy the “FPS_Weapons_Pack” folder
6. Navigate to the “Content” directory of your FPS Kit project
7. Paste the folder from your clipboard and agree to merge folders and replace existing files
8. Now open your project and enjoy the new assets!
Technical Details

Number of Materials: 31
Do Materials derive from a Master Material with instances as variations: No (Only a few)
Number of Textures: 62
Texture Resolutions:
1024×1024: Scopes, trash container, fuel tank
512×512: Suppressor
256×256: HUD icons, scope haircrosses, lens normal, lens roughness
64×64: Kill cause icons, firemode icons
32×32: Simple crosshair texture
4×16: Default crosshair texture
Intended Platform: Desktop
Platforms Tested: Desktop
Documentation Included: No

Important/Additional Notes:
This is a C++ project. In UE 4.10 and later, the binary download of the engine will require the Visual Studio 2015 redistributable components to be installed for the editor to run. The redistributable components are not the same as the full Visual Studio 2015 installation, but are just a handful of DLLs that any VS2015-compiled program needs. Microsoft typically installs these automatically with Windows Update, but Epic includes Microsoft’s standalone installer with the engine for anyone that has Windows Update disabled or isn’t up to date.
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    1. Hello, will there be an update to 4.21?
      Really need someone to let me know if you give free I will be grateful!