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Ambient Sounds - Interactive Soundscapes v1.2.3

Ambient Sounds - Interactive Soundscapes

Ambient Sounds - Interactive Soundscapes - download Unity asset

Welcome to Ambient Sounds, the Interactive Soundscapes system for Unity.

Ambient Sounds organizes your tracks and effects into Sequences that can be used in a multitude of ways to create dynamic soundscapes for your game.

Ambient Sounds allows you to to easily configure Global, 1D, 2D, and 3D areas to create unique global and regional atmospheres in your game.

The Ambient Sounds event and modifier system allows you to dynamically influence and even switch the sequences being played, via a API.

Ambient Sounds includes an overview of your games audio through a Monitor window that shows debug information in real time.

Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running.

Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!



Ambient Sounds allows you to:
- Organize your audio clips into Sequences with combined playback settings;
- Play Sequences either globally or locally in a certain area of your game world;
- Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game;
- Blend seamlessly between soundscapes in different regions;
- Make Sequences interactive by controlling them through Requirements;
- Modify Sequences on the fly to react to Events in your game;
- Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration.;
- Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.

Optimal Workflow, Minimal Coding:
Ambient Sounds organizes Sounds that belong together into a Sequence. Sequences are reusable and can be played back in Areas which can be distinctive regions in your game. You can create Modifiers to adjust playback parameters of Sequences in real time. The code required to integrate Ambient Sounds with your gameplay is minimal – you can call simple one-line functions anywhere from your scripts to update Ambient Sounds with Events and Values from your game.

Example use cases:
- Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on time of day and / or weather;
- Play sounds coming from random places around the player or a certain location;
- Play more and more intense wind as the player scales up a mountain;
- Change the music to a combat theme as the player gets attacked;
- Slowly blend to a dark and moody soundtrack when the player enters a cave;
- Make a sequence more and more intense by adding additional sequences that play back more music / sounds;
- Play music faster as the game enters the final seconds before the time limit ends;
- Automatically duck / mute music playback while dialogue audio plays;
- Stop music playback as the player enters a building and resume as they leave again;
- Play sounds around the player that follow with the player’s movement as they weave a magical spell;
- Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.

Asset version: 1.2.3
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    1. You are the best. Thank you!
    2. Dude add a free download link .... thats suck all ur asset we cant download them cuz of the limit... ur web site is a scame
      1. dude, Hitfile is only $10 for 25 days. In the past 25 days, I've DL'd literally thousands of dollars worth of assets from this site, for $10. And that $10 goes to Hitfile, not to whoever is running this site. Who's scamming who here? I only discovered this site last month, and it's been a god-send.
        1. +++ Thanks for feedback bro
        2. lol are you srs ? most of these assets dnt really work just few of them, so why would i put 10 dollars a month? just stop doing things wrong and put a damn good torrent. basta
          1. torrents are for nutcases who want to risk downloading viruses, malware, and hidden packets of child porn from sketchy losers. $10 is basically free - if you're looking for free assets (and 85% of al the assets l've dl'd from this collection work perfectly in either 2017.3 or 2018.3) And when you pay for hitfile, the downloads only take a minute, instead of an hour.
            1. plus, they don't automatically put you on a recurring monthly charge, like a lot of other hosting sites do (which is shady). Once you pay, you got 25 days with no size limits, no download # limits, and they dl a million times faster. If you've ever spent more than hour waiting for something to download, then that's like you're losing money, because money is time. Especially if it winds up being something that doesn't work. Only suckers wait to DL "free" assets that usually don't work anyway. Pay for premium and you get premium.
    3. Please more unreal engine assets.