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Offline Render v1.0

Offline Render

Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers.

Offline Render supports 360 monoscopic rendering and output to MP4 for both offline and realtime capture.

Offline Render allows you to render your Unity scenes and take them into a standard post-production pipeline using your favorite compositing software.

Changes in 2.5.1

Added 360 stereo support for HDRP (All passes supported, multi-channel EXR, PNG, 2018+)
Added 360 stereo support for Standard Pipeline (Beauty pass only, EXR and PNG, 2017+)

Changes in 2.5

Support for HDRP
Performance optimizations
Bug fixing

Changes in 2.0

Dropped support for pre Unity 2017.1 versions
Experimental support for ObjectID, with source and shader code included
Added ${frame} tag
Better control for flip/unflip resulting render elements
Reworked render elements shader code
Render element list UI updated to support future features
Render elements are now scriptable objects. In a future update, it will be easier to share element setup between scenes and projects.

Features
Multi-channel OpenEXR output
16-bit Half-float EXR
HDRP Support
Offscreen rendering for higher resolutions
Capture UI (doesn't support offscreen capture)
360 mono/stereo all passes render output to PNG/Multi-channel EXR (HDRP)
360 mono/stereo beauty pass render output to PNG/EXR (Standard pipeline)
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
10 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors, ObjectID)
Forward render supported elements (Beauty, Depth, MotionVector, AO)
Developer API: Create your own custom passes. Documentation, sample code and sample scene included

Limitations
Shadow pass only works with directional lights
Requires Unity 2017.1+
Windows 64-bits only
360 capture in standard pipeline only support beauty pass

Asset version: 1.0
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