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Mesh to Terrain v2.1.4

Mesh to Terrain

Mesh to Terrain – download Unity asset

Component to quickly convert 3D terrain model created using 3DMax, Terragen or any other editor to Unity Terrain.

Features:
• Supports Unity v5.6 - Unity 2019.x
• Unlimited number of models and terrains used in the component;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Works with Relief Terrain Pack (optional);
• Built-in update system.

Asset version: 2.1.4
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    1. This is ver 1.3 - 2.1 (current)
      It has errors in Unity 2018.3.4

      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(154,7): error CS0619: 'GameObject.collider' is obsolete: 'Property collider has been deprecated. Use GetComponent<Collider>() instead. (UnityUpgradable)'
      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(318,18): error CS0619: 'GameObject.renderer' is obsolete: 'Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)'
      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(318,18): error CS0266: Cannot implicitly convert type 'UnityEngine.Component' to 'UnityEngine.Renderer'. An explicit conversion exists (are you missing a cast?)
      1. Latest version added.
      2. If it's v2.1 I just tested it on Unity 2019.1.0f2 and it does not give me any error
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