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Mesh to Terrain v2.1.4.1

Mesh to Terrain

Mesh to Terrain – download Unity asset

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.

Features:
• Supports Unity v5.6 - Unity 2019.x
• Unlimited number of models and terrains used in the component;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Works with Relief Terrain Pack (optional);
• Built-in update system.

Asset version: 2.1.4.1
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    1. This is ver 1.3 - 2.1 (current)
      It has errors in Unity 2018.3.4

      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(154,7): error CS0619: 'GameObject.collider' is obsolete: 'Property collider has been deprecated. Use GetComponent<Collider>() instead. (UnityUpgradable)'
      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(318,18): error CS0619: 'GameObject.renderer' is obsolete: 'Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)'
      Assets\Infinity Code\MeshToTerrain\Scripts\Editor\MeshToTerrain.cs(318,18): error CS0266: Cannot implicitly convert type 'UnityEngine.Component' to 'UnityEngine.Renderer'. An explicit conversion exists (are you missing a cast?)
      1. Latest version added.
      2. If it's v2.1 I just tested it on Unity 2019.1.0f2 and it does not give me any error
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