PhysicalBone is a asset that can use bone systems to simulate soft body physics.
it can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions. Supports sphere collider, box collider, capsule collider and terrain colliders.
PhysicalBone is easy to set up with basic functionality and can generate much more diversified results with some more involvement
More Info: _https://assetstore.unity.com/packages/tools/physics/physicalbone-54751