Fastest Solution on the market This package consists of the main post-processing stack features, which were maximally optimized to increase the performance even on low-end devices:
* Color Correction(LUT) - Using 2.5D LUT teechnique which as follow from NVIDIA official tutorials, runs faster than simple 3DLUT, keepin the same image effect. Runs at 40-45 FPS on low-end mobile device(with proper settings).
* Blur - The fastest blur in the Asset Store. Completely optimized blur, implemented using gaussian blur. Can be used with mask. Implemented in single-pass. Runs at 45-52 FPS on low-end mobile device(with proper settings).
* Bloom - Optimized realistic bloom effect implemented along with blur on a single-pass. Runs at 45-52 FPS along with blur, on low-end mobile device(with proper settings).
* All together - which means, when all the effects applied, the scene runs at 32-35FPS on low-end mobile device(with proper settings).
NOTE!!! All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
-65 different gameObjects,
-68 different Materials,
-57 different Textures,
-1 Directional Light(realtime),
-approximately 40k polygons
For all the effects, I used the most efficient algorithms, optimizing the fragment shader as much as possible.
Asset version: 1.3
More Info: _https://assetstore.unity.com/packages/vfx/shaders/fast-mobile-post-processing-color-correction-lut-blur-bloom-129638