Standard Shader on steroids ?
That's what UBER is all аbout:
Most prominent features are:
- Various Parallax techniques (full Z-Write!)
- Tessellation variants
- Refraction with chromatic aberration
- Translucency (based on DICE's model)
- Dynamic weather (snow/rain)
- Triplanar selective (fast approach)
- Vertex blend painting (2 layers mode)
- Well sorted out and clean interface
- Fully configurable vertex color usage
- Presets functionality
- Works with Alloy lighting (deferred)
Package requires SM3.0 GPU (DX9).
SM5.0 (DX11, OGL4) for tessellation and better performance is preferred.
More Info: _https://assetstore.unity.com/packages/vfx/shaders/uber-standard-shader-ultra-39959