Third Person Cover Controller v1.4

Third Person Cover Controller v1.4

You want your character to walk, run, jump, fight, sneak, take cover and do all those things with or without weapons? We got you covered.

A good controller is super important for your game, but enemies are equally important, that why we created Advance AI that fights and acts believably for your game!

Inspired by combat in games like Mass effect, Division, Ghost Recon Online, we made an asset to help unity developers to make those kinds of combat systems full with believable enemies without spending months prototyping gameplay in C# and thousands of dollars for animations.

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More info: Website

Patch 1.5 Controller rework, Abilities, AI teams.
Enjoy new more powerful and polished controller
AI can follow a player and use abilities to heal or protect
Up to 20 times performance improvements for AI
Newly updated animations
Camera improvements
IK improvements around covers
Smooth transition into covers

Patch 1.4 Smart AI just got a lot smarter.
AI can call back up or police
AI can be fighter or civilian
Smart AI spawn system
Sniper rifle or pistol with zoom
Climb tall covers
Night scene with AI Investigation mode
Low visibility "grass" zone to hide in
And many more improvements

Patch 1.3.1
-Implemented friendly fire prevention
-Many AI behavior and decision making fixes and improvements
-Implemented AI debugging and visualization
-Changed how peeking over corners works
-Changed how aiming back from tall cover works

Patch 1.3
-Added Grenades
-Added an Alerts system where various sounds and events notify AI of an enemy presence.
-AI can attack non-character objects (for example, security cameras).
-Added character rolling.
-Added AI patrols.
-Added AI investigations.
-AI can forget about the enemy.
-Hitboxes. Characters take different damage depending on where they are hit.
-Added idle state when characters are not aiming while standing still.
-Camera collisions, obstacle avoidance.
-Arms can aim independently from bodies.
-Added character sprinting.
-Character sleep system. Components are turned off for characters that are far away.
Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.
-Better AI communication. Information about the enemy and investigation is passed between the AI.
-Beginnings of an obstacle fading system.

Patch 1.2
- New mobile controls for top-down version of the game
- Animations tweaked to look better on mobile from top camera.
- Added AI field of view.

Future updates:
Will add more animations, more guns, items management, enemy factions, multiplayer, menu system. Player abilities etc..
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